It's not clear how much power these isolation changes pack, so we’ll keep a close eye on them and adjust as needed. We expect fighter Kha’Zix to remain powerful, but these changes should make all of his builds more competitive. (Note: a lower isolation range requirement means the enemy is substantially more likely to be isolated and is a buff). His isolation mechanic is too skewed toward enemy counterplay so he has very little leeway on it proccing, so we want to make it a bit less punishing for Kha. We want to make sure that Kha’Zix, with any of his builds, is actually able to jump on isolated enemies and kill them. Kha’Zix hasn’t had the sting he once had, often relying on his W spam poke-and-catch fighter builds to find success. W slow decreased, slow vs isolated targets decreased.
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